Patch Notes v0.1_6


New Mechanic: Ping!

  • We now have a prototype Ping system
  • Aim at a Boss or a Health Drop and press the Middle Mouse Button to warn your allies for drops!
    • You can pickup the Health Drop after pinging, because each player has their own separate Health Drops!
  • We'd appreciate your feedback as we work to improve our Ping system, let us know what you think! 🙂

New Mechanic: Shop Refresh!

  • You can now refresh items in the Shop!
  • Go near the Cardboard Cutout of the Shopkeeper and buy a Renew ticket!
  • Each time you buy, it'll increase in pric so be careful!

Balancing

Upgrades

Pierce

  • Pierce no longer gives bonus stats but increases more as it levels up

Bouncy

  • Temporarily Removed from the Game

Enemies

  • Previously enemies had a global 2 second delay after spawning before they could take an action, this caused some enemies to be still for a bit before acting. Now each enemy has it's own unique Spawn Delay according to their animations.
    • Fodder Spawn Delay from 2 to 1
    • Explosive Spawn Delay from 2 to 1.25
    • Flying Spawn Delay from 2 to 1.5
    • Ground Meleer Spawn Delay from 2 to 1
    • Ground Shooter Spawn Delay from 2 to 1.15
    • Little Mac Spawn Delay from 2 to 1.5
  • Tower Enemy should correctly aim at the player while firing
  • Big Bullet speed reduced from 15 to 12
  • Big Bullet Radius reduced from 1.95 to 0.88
  • Big Bullet lifetime reduced from 3 seconds to 2 seconds

Gameplay

  • Ash now jumps a bit higher (from 2.5m to 3m)
  • Ash should now move through small rocks and obstacles faster and not get stuck so much
  • Reduced the rate at which Chests spawn
  • Rebalanced entire XP Curve
  • New and improved VFX for Damage Area

UI

  • Added new contextual timers and warnings to the main Timer
  • Timer will now correctly display minute changes (no more 4:60 or 9:60 minutes)
  • Reworked how the enemy health bars work
  • Added new Health bar artwork

Files

atomic-picnic-win.zip 768 MB
Version 7 Dec 22, 2022

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